Most importantly, finally we have rules for falling onto creatures. Of course, spirit shroud scaled pretty ridiculously for things with multiple attacks, so I guess we'll see if that stays. Spirit shroud made it in, which was cool back in the UA, but if Paladins get Spirit Guardians like they did from the other one I'm afraid this spell just won't have a good home.
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It's maybe not as fun to some people to just get a stat block and be told "do whatever" as it is to go digging through the monster manual for something good, but this takes out the burden of knowing what stat blocks are good for people who want to just summon something and feel powerful, and if you rule that the old conjure X spells are now replaced, you don't have to worry about the old pile of pixies stuff. The fixed summons were good across the board. (though my stand astral self better be able to be a boat) I liked a good chunk of the subclasses that are appearing here back when they were UA, so that's good. Of course more books are coming! They’ve already confirmed another book set around Ravenloft is coming, and those two subclasses are incredibly thematic for such a book, wouldn’t you agree? However, remember that WOTC is first a business. Shame that they skipped this opportunity to correct it.Spirits Bard and Undeadlock were released too close to Tasha’s release date that they were never going to be included in Tasha’s. But yeah, undying patron is a dud and has been allowed to stand in the way of cool character concepts for too long.
Nothing against the SCAG writers, mind, it was an early 5e book and nobody could really know how far things could reasonably be pushed.
But it's disappointing to see tasha's come and go and the uninspired undying patron is still squatting uselessly on what would otherwise be such a cool narrative concept. Nothing against the genie & squidlock, they sound neat. I thought the ua version, while it needed some work, was pointed in a very promising direction. Looks like undeadlock didn't make the cut? That's a darn shame. Now I am probably just going to RP the idea that my spellbook has a talking spirit with it just for fun with no in game impact and choose a more interesting school. The idea being that the character is less specialized but has a lot of spells in the book. I think mechanically I would prefer the cheaper spell additions to treating the spell book like a weird pet. Why does that make you good at elemental manipulation or spectral minion creation?I like the RP value of a book to talk to. This is the subclass that's really good at writing or copying spells. Level 10 turning your book buddy into a spectral super familiar feels weird too. Why does that make you good at elemental manipulation or spectral minion creation?
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The "Awakened Spellbook" feature makes me think your spellbook will talk with you and be a helpful little friend, like a Dora the Explorer prop.īeing able to switch all your damage types for free (and w/ force, necrotic, or radiant as options) feels like a "hey sorcerers, we'll give you elemental MM, now draconic sorcs just have a feature/feat tax to be a less popular element" paired with "hey wizards, you get to be better than sorcs, again". Not that I think they should have held back, but theming wise there's not much to go on there. I think Order of Scribes wizard is a really dumb concept but I guess they kind of shot themselves in the foot by making wizard subclasses tied to magic schools then putting every possibility in the PHB.
I know the anime subclass got lots of love but I found the way of mercy more interesting. I'm really glad Way of Mercy is still in there. Squinting at IGN's crappy website, does that say Peace Domain cleric? probably a rename of the love or unity domain?